Last night was the first Wednesday we had in five weeks. For some reason with Mr.Ken in Asia, the regular Wednesday Festivities just do not come together like they ought to.
This also means that this morning I am 1kg heavier than I should be. A few days will take care of that though.
Ken returned from Malaysia and Vietnam with some lucky gifts. Or I am choosing to interpret them as lucky, although there was some suggestion that Jade may instead be for wealth. I’ll happily take either if it works, or the Jade for its own sake if it doesn’t.
Apparently I have been brainwashed though, because at first the colour of the egg threw me. I was sure it was Jade, but it just wasn’t as green as I felt it should be. But the above colouring is the natural one, so I’ll assume that the Jade I’ve seen in the past has all been treated with something.
It may actually be that Jade is for wealth. The horse seems to have caught some money at least. 3,000 Dong which translates to about 15 cents. As you might imagine, Ken was a multi-millionaire while travelling.
What surprised me is that apparently it is quite easy to get by with English and gesturing in Malaysia. When Ken ran into trouble trying to get a “horse”, finding a specimen to point at and then explaining the size requirements in English was apparently a very effective combination.
But most importantly, the return of Wednesdays means the return of board games. We talked most of the evening about Ken’s travels, so we needed a nice quick game for the end of the evening.
Tsuro takes about 15-20 minutes for a full game with 3 players. It can accommodate up to 8 though.
Everybody starts at the edge of the board with their stone and gets three tiles with crisscrossing paths on them to start with.
As the game progresses you put down a tile each turn next to where your stone is, and then move them to the next edge along the newly created paths.
You may not cause your own stone to crash into the edge unless you have no other alternative.
When you hit the edge, you lose.
Which means that at the start of the game, everybody starts off doing their own thing at the edge, but as you get closer to others the tile placements get more sneaky and nasty.
The aim is to place a tile that moves you forward but crashes someone else into the edge of the board.
There are enough tiles in the game to fill all but one space on the board. This *almost* guarantees that there will be only one survivor.
Although, technically it is possible to finish an 8 player game in an 8-way-draw with all the players standing around the last remaining open spot in the middle of the board with no further tiles to play.
I don’t know what the odds of that outcome theoretically are… but I know Wednesdays, and I doubt it’ll ever actually happen.